Chapter 6
Network
*What is a Computer Network?
Computer Network: a system that connects computers and other devices (e.g. printers,
smart phones) via communications media so that data can be transmitted among
them
In a computer network, connected computers:
v Work together
v Are interdependent
v Exchange data
with each other
Bandwidth: the transmission capacity of a network. It is
stated in bits per second (bps)
Broadband: Network transmission capacities ranging from approximately 1 million bps
(megabits/second) up to several terabits / second
Types of Computer Networks
v Local Area
Networks (LAN)
connects two or more devices in a limited
geographical region(usually within the same building) so that every device on
the network can communicate with every other device.
Trade-offs between:
Ø Speed
Ø Distance
Ø Cost
§ Every device in the LAN has a network interface card (NIC)
§ NIC allows the device to physically connects
to the LAN’s
communication medium
§ Network Server : contains various software (operating system)
and data for the network
v Wide Area Networks (WAN)
§ covers a large geographical area and have
large capacity
§ Provided by telecommunication companies
§ WANs also contain routers
Router: a communication processor that routes
messages from LAN to the Internet , across several connected LANs
v Enterprise Networks
§ A network, encompassing an organization, composed of interconnected
multiple LANs and WANs
§ Backbone Network:
high-speed central network to which multiple smeller networks connect.
*Network
Fundamentals:
Networks transmit information with two
types of signals:
·
Analog
Signals:
Continuous waves that
transmit information by altering the
characteristics of the waves. Have two
parameters : amplitude (higher the wave) and
frequency (more closely packed).
·
Digital
Signals
Discrete pulses that
are either ON or OFF , representing a series of bits (0s and 1s)
ü Modem
(modulator-demodulator)
Converts digital
signals to analog signals and vice versa
D → A = Modulation
A → D = Demodulation
ü Communication
Media and Channels
Pathways for
communicating data from one location to another
1. Wire line Media (Cable)
v Twisted-Pair Wire
v Coaxial Cable
v Fiber-optic Cable
2. Wireless Media (Broadcast)
v Microwave
v Satellite
v Radio
v Infrared
ü Transmission
Technologies:
Digital Subscriber Line (DSL)
A technology that
provides high-speed transmission of digital data over existing
copper telephone
lines
§
OmantTel ADSL offers bandwidth up to 40 Mbps
Asynchronous Transfer Mode (ATM)
§
Can transmit up to 2.5 Gbps
§
Requires fiber-optic cables
§
More expensive than DSL
ü Network
Protocol
Set of rules and
procedures that govern transmission across a network
Ethernet
§
A common LAN protocol
Transmission
Control Protocol / Internet Protocol (TCP/IP)
§
The Protocol of the Internet
Packet Switching
Technology that breaks blocks of text into small, fixed bundles of
data and routes them in the most economical way through any available
communication channel
ü Types of
Network Processing
Distributed
Processing
Divides processing
work among two or more computers
Client-Server
Computing
Links two or more
computers in an arrangement in which some
machines, called Servers, provide computing
services of users PCs, called Clients.
Peer-to-peer
(P2P) processing
A type of client-server distributed processing where each computer
acts as both client and a server.
*The Internet and the
World Wide Web
·
The Internet (“the Net”): Grew out an experimental project of the
Advanced Research Project Agency (ARPA) of USA DoD in 1969 [ARPAnet)
§
Intranet
§
Extranet
·
Internet Service Provider (ISP):
A telecommunication company that
offers Internet connections for a fee
ISPs connect to one another
through NAPs
·
Addresses on the Internet
Internet
Protocol Address (IP) Address) : An assigned address that
distinguishes each computer on the Internet from all other computers 135.62.128.91
·
The Internet Corporation for
Assigned Names (ICANN)
Responsible for coordinating IP
addresses throughout the world
ICANN accredits certain companies
called registrars to register names (called Domain Names) that are equivalent to the IP address.
*Network Applications:
Discovery: the
Internet allows users to browse and search data sources, in all topic areas, on
the Web.
Search engines: computer programs that search for specific
information by keywords and report the results.
*Other Interesting Search Engines:
FilesTube : http://www.filestube.com/
Search and download files from file sharing and upload
sites
Burrp : http://www.Burrp.com/
Urban lifestyle guide will help you find a Thai
restaurant in New York or a night spot in Mumbai
A search tool that lets you search large media sites as
well as social search engines
*Metasearch Engines:
searches several engines at once and integrate the findings of the various search engines to answer queries
posted by users.
*Portals:
Portal: a Web-based,
personalized gateway to information and knowledge that provides relevant
information from different IS systems and the Internet using advanced search
and indexing techniques.
Four types of portals:
1.
Commercial (public) portals:
offer content for diverse communities and are the most popular portals on the
Internet
2. Affinity portals: offer a single point of entry to an entire community of
interest, such as a hoppy group or political party
3. Corporate/ Enterprise portals: offer a personalized single point of access to
information located within the organization
4. Industrywide portals: offer a single
point of entry to information for an entire industry
Offers information about:
-
Professional
drivers
-
Owner/operators
-
Trucking
companies
-
Trucking jobs
-
Drivers
(virtual) round table
*Communication:
Ø
Electronic mail (e-mail): transmission of
electronic messages over the Internet the
largest-volume application running on the Internet .
90% of companies conduct business transactions via
e-mail
Ø Web-based call centers (customer call center): are services
that provide effective personalize customer contact as an important part of Web based customer
support
Ø Electronic chat room: a virtual meeting place where groups of
regulars come to “gab”/ E-Chitchat
Ø Voice Communication:
Internet Telephony/ Voice-over Internet Protocol
(VoIP) : digitizes your analog voice signals, sections them into
packets, and sends them over the Internet
Ø Unified Communications: simplifies and integrates all forms of
communications , voice mail, fax, chat, e-mail, instant messaging, short
message service, presence (location) services, and videoconferencing – on a
common hardware and software platform.
*Collaboration: refers to efforts of two or more entities (individuals, teams,
groups, or organizations) who work together to accomplish certain tasks.
o Work group: refers specifically to two or more individuals
who act together to perform some task.
o Virtual group (team) is when
group members are in different locations.
Crowdsourcing
§ Synchronous collaboration
§ Asynchronous collaboration
o Virtual collaboration: the
use of digital technologies that enable organizations or individuals to
collaboratively plan, design, develop, manage and research products, services
and innovative applications.
o Workflow technologies:
facilitate the movement of information as it flows through the sequence of
steps that make up an organization’s work procedures. Includes workflow
management and workflow systems.
o Groupware:
software products that support groups of people who share a common task or goal
and who collaborate to accomplish it.
o Teleconferencing: the
use of electronic communication that allows two or more people at different
locations to hold a simultaneous conference.
o Videoconference: is
when participants in one location can see participants at other locations and
share data, voice, pictures, graphics and animation by electronic means
o Web conferencing:
videoconferencing conducted over the Internet.
o Real-time collaboration tools:
support synchronous communication of graphical and text-based information i.e.
computer-based whiteboards.
*Telepresence Systems:
The latest version of videoconferencing enable participants to seamlessly share data, voice, images,
graphics, video, and animation electronically.
*E-Learning
and Distance Learning: learning supported by the Web
§ Benefits:
ü Students have the
flexibility of learning from any place at any time at their own pace.
ü Online materials
deliver high-quality, current content.
ü Training costs can be
reduced.
§ Drawbacks:
ü Instructors may need
training to be able to teach electronically
ü Students must be
computer literate
ü There are issues with
assessing students’ work
*Telecommuting:
allows workers to work anytime and anyplace
§ Benefits :
v For Employees:
ü Reduced stress, improved
family life
ü Employment
opportunities for single parents and persons with disabilities
v For Employers:
ü Increased
productivity
ü Ability to retain
skilled employees
§ Drawbacks
:
v For
Employees:
ü Feelings of isolation
ü No workplace
visibility
ü Potential for slower
promotions
v For
Employers:
ü Difficulties in
supervising work
ü Potential information
security problems
ü Additional training
costs
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