الخميس، 1 يناير 2015

chapter 7

Chapter 7
E-Commerce: Applications and Issues

*E-Business and E-Commerce:
E-Commerce (EC): describes the process of buying, selling, transferring or exchanging of products, services or information via computer networks, including the Internet.
E-business: is a broader definition of EC, including
§  buying and selling of goods and services
§  servicing customers
§  collaborating with partners
§  conducting e-learning
§  conducting electronic transactions within an organization.

Pure versus Partial EC depends on the degree of digitization involved:
§  The product can be physical or digital.
§  The process can be physical or digital.
§  The delivery agent can be physical or digital

Brick-and-mortar: purely physical organizations
Click-and-mortar: organizations are those that conduct some EC activities, yet their business is primarily done in the physical world [multichannneling]
Pure Play: organizations that are engaged only in EC.
*Types of E-Commerce:
Ø  Business-to-Consumer (B2C): the sellers are organizations and the buyers are individuals
Ø  Business-to-Business (B2B): both the sellers and buyers are business organizations
Ø  Consumer-to-Consumer (C2C): both the sellers and buyers are individuals
Ø  Business-to-Employee (B2E): An organization uses e-commerce internally to provide information and services to its employees.
Ø  E-Government (E-Gov.): the use of Internet technology to deliver information about public services to citizens (Government-to-Citizen [G2C]), business partners and suppliers (called government-to-business [G2B]) and between governments [G2G].
Ø  Mobile Commerce (m-commerce): e-commerce that is conducted using a mobile phone



*E-Commerce Business Models:
Ø  Name-your-own-price: customers decide how much they want to pay 
Ø  Find-the-best-price: customers specify a need and an intermediary compares providers and shows the lowest price 
Ø  Affiliate marketing: Vendors ask partners to place logos or banners on partner’s site. If customers click on logo, go to the vendor’s site, and buy, then the vendor pays commission to partners.
Ø  Viral marketing: receivers send information about your product to their friends.
Ø  Group purchasing: small buyers aggregate demand to get a large volume discount [E-Coops]
Ø  Product customization: customers use the Internet to self-configure products or services. Sellers then price them and fulfill them quickly.  
Ø  Deep discounters: company offers deep price discounts. Appeals to customers who consider only price in their purchasing decisions
Ø  Membership: only members can use the services provided, including access to certain information, conducting trade, etc.

*Benefits of E-Commerce:
Ø  Benefits to organizations
o   Makes national and international markets more accessible
o   Lowering costs of processing, distributing, and retrieving information
Ø  Benefits to customers
o   Access a vast number of products and services around the clock (24/7/365)
Ø  Benefits to Society
o   Ability to easily and conveniently deliver information, services and products to people in cities, rural areas and developing countries

*Limitations of E-Commerce :  
Ø  Technological Limitations
§  Lack of universally accepted security standards
§  Insufficient telecommunications bandwidth
§  Expensive accessibility

Ø  Non-technological Limitations
§  Perception that EC is unsecure
§  Unresolved legal issues
§  Lacks a critical mass of sellers and buyers


*Business-to-Consumer B2C:
Electronic retailing (E-tailing): the direct sale of products and services through the Internet
·         E-marketplace: a central, virtual market space on the Web where many buyers and sellers can conduct E-commerce and E-Business activities
·         E-storefront: a Web site that represent a single store                  
·         E-mall/ Cybermall: a collection of individual shops under one Internet address  

*Online Service Industries:
§  Cyberbanking: involves conducting banking activities from home, a place of business or on the road instead of at a physical bank location.
§  E-Bank / virtual Bank/ Cyber Bank: a bank that is dedicated only to Internet transactions
§  Online securities trading
§  Online job market
§  The internet offers promising new environment for job seekers and for companies searching for hard-to-find employees.
§  Travel services
§  The internet is an ideal place to plan, explore and arrange almost any trip economically
§  Real Estate

*Issues in E-Tailing:
§  Channel conflict: occurs when manufacturers disintermediate their channel partners such as distributors, retailers, dealers, and sales representatives, by selling their products directly to consumers, usually over the Internet through e-commerce.
§  Multi channeling: is a process in which a company integrates its offline and online channels.
§  Order fulfillment: finding the product to be shipped; packaging the product; arrange for speedy delivery to the customer; and handle the return of unwanted or defective products.

*Online advertising :
an attempt to disseminate information in order to influence a buyer-seller transaction.
Online Advertising methods
·         Banner: simply electronic billboard [can be customized]
·         Pop-up ad : appears in front of the current browser window.
·         Pop-under ad: appears underneath the active window.
·         Permission marketing: asks consumers to give their permission to voluntarily accept online advertising and e-mail.
·         Viral marketing: refers to online “word-of-mouth” marketing.
*Business-to-Business (B2B):
In B2B e-commerce, the buyers and sellers are organizations. There are several business models for B2B applications:
v  B2B Sell-Side Marketplace
v  B2B Buy-Side Marketplace
v  Electronic Exchanges

*B2B Sell-Side Marketplace:
In the sell-side marketplace, organizations sell their products or services to other organizations electronically from their own Web site and/or from a third-party Web site.
This model is similar to the B2C model in which the buyer comes to the seller’s site, views catalogs, and places an order.  In the B2B sell-side marketplace, the buyers are organizations
*B2B Buy-Side Marketplace:
The buy-side marketplace is a model in which organizations buy needed products and services from other organizations electronically.
*Electronic Exchanges:
Exchanges independently own by a third party and connect many buyers and many sellers
v  Vertical Exchanges: connects buyers and sellers in a given industry
v  Horizontal Exchanges: connects buyers and sellers across many industries, and are used mainly for MRO materials
v  Functional Exchanges: needed services such as temporary help or extra office space are traded on an “as-needed” basis
*Electronic Payments:
v  Implementing EC typically requires E-payment  
v  E-payment systems enable you to pay for goods and services electronically.

E-check: encrypted check with digital signature that is similar to a paper check, and is used mostly in B2B.
E-credit card: allows customers to charge online payments to their credit card account, and is used mostly in B2C.
Purchasing card: is the B2B equivalent of electronic credit cards and is typically used for unplanned B2B purchases.
Electronic cash:
v  Stored-value money cards allow you to store a fixed amount of prepaid money and then spend it as necessary.
v  Smart cards contain a chip called a microprocessor that can store a considerable amount of information and are multipurpose – can be used as a debit card, credit card or a stored-value money card.
v  Person-to-person payments are a form of e-cash that enables two individuals or an individual and a business to transfer funds without using a credit card.
v  E-wallet
*Ethical and Legal Issues:
Ø  Privacy: ecommerce provides opportunities for businesses to track online consumers using cookies or special spyware
Ø  Fraud on the Internet
Ø  Cybersquatting refers to the practice of registering domain names solely for the purpose of selling them later at a higher price.
Ø  Taxes and other Fees: when and where (and in some cases whether) electronic sellers should pay taxes
Ø  Copyright: protecting intellectual property in e-commerce and enforcing copyright laws is extremely difficult






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